How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31
Description
Join us in this episode of "The Engineering Room" as Dave explores the intricate relationship between continuous delivery, automated testing, and agile software development in the gaming industry. Dave's special guest, Henry Golding, shares his extensive experience as an engineering leader and consultant, with a background in pioneering continuous delivery on projects like Microsoft's "Sea of Thieves" and "Minecraft," Henry provides valuable insights into overcoming perceived barriers to adopting continuous delivery.
We delve into the practical challenges of implementing automated testing in games, the cultural shifts required, and how to make testing an integral part of the development process. Henry's approach to easing adoption, involving developers, and gaining support from leadership offers a roadmap for teams aiming to restructure their development processes for better efficiency and higher quality output.
Whether you are an industry professional or just curious about modern software development practices, this episode is packed with expert advice and real-world examples on sustainable delivery of high-quality software.
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